02 / The work
Classroom games, live multiplayer built for thirty phones and one screen, and the planning tools that hold a training day together. All of it mine, all of it free, and most of it works with no internet at all.

A card game a whole room plays at once — everyone on their own phone, every table on the screen at the front.

Thirty people across five tables. Each winner travels a lit path into a seat at the centre, so the room always knows who is left.
Live
The host opens a room on one screen; everyone else types four characters. No accounts, nothing to install, and nobody left watching one person think.
Review boards, matching games, wheels — for the end of a module when attention has gone.
Agendas, trackers, activity builders — the things that hold a training day together.
Branching simulations and prompts, for when reading about a workflow is not enough.
01 / The person
All of it designed, written, illustrated and coded by me — usually because a room needed something that did not exist yet.
Who built it →