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Interactive Classroom Tool

Reflex — Buzz-In Lockout Round

A rapid-fire buzzer game: read a question, open the buzzers, and the first team to hit its key locks everyone else out. Includes wrong-answer steals, an optional answer clock, a 3·2·1 false-start countdown, on-screen scoring with live buzzer lamps, and a solo beat-the-clock drill.

Screenshot of Reflex — Buzz-In Lockout Round

Open the gameDownload

Problem
Quick-recall reviews lose energy fast, and the same few learners answer everything while the rest sit back.
Who it helps
Facilitators running recall reviews and refreshers — up to four teams racing on the buzzers, or one learner drilling solo against the clock.
In training
Arm the buzzers, let teams race to lock in, rule the answer Correct or Wrong, and — with steal on — throw a missed question open to the rest; scores and buzzer lamps update live on the projector.
Skills shown
Front-end build, lockout / buzzer state logic, retrieval-practice design, accessible keyboard play, trainer-editable template.

How to edit

  1. Right-click the file → “Open with” → a text editor.
  2. Scroll to the banner ★ EDIT YOUR GAME HERE ★ near the top of the script.
  3. Set TEAMS (name, lamp color, and buzz key — use 2–4 teams; swap keys to spread them across the keyboard).
  4. Fill QUESTIONS with each q and a (add an optional points for a bonus question). Save, then open in a browser.