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Wagering Review Game

Confidence Stake

A review game where certainty is the currency. Teams pick an answer, then stake how sure they are — hedge, back it, or all in. Right answers pay the stake; wrong answers cost it. A confident miss at ×3 hurts three times as much as an honest guess, which is exactly the difference a normal quiz cannot see. Six looks ship with it — the activity’s own, plus a beach, a card room, an arcade, a glasshouse and a summit, each drawn in the file itself with no images to load. Switch mid-session from the masthead; a saved copy keeps the one you chose.

Screenshot of Confidence Stake

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Problem
A standard quiz scores a lucky guess exactly like real knowledge, and a confidently wrong answer exactly like a hesitant one. On a live floor those are completely different failures — the person who is sure and wrong is the one who does damage, and the one training most needs to reach.
Who it helps
Trainers running review or recertification with a group that has been doing the work a while, where the risk is not ignorance but misplaced certainty.
In training
Run it after content, not before. The scoreboard is secondary — the debrief is the point: every all-in miss is a belief someone held firmly and got wrong, and the closing screen counts them for you so you know what to talk about.
Skills shown
Game state design, wagering mechanics, turn rotation, negative scoring, assessment design, projector-first layout, in-browser editing with persistent export.

How to edit

  1. Click Edit this game in the corner.
  2. Change the questions, the four options, which one is correct, and the why that shows after the reveal.
  3. Rename the teams and pick their icons from the emoji list.
  4. Click Save my version to download a copy with your changes built in — it opens the same way on any machine, and you can email it to another facilitator.
  5. On the setup screen, choose starting points and the base value of a question. Starting at 0 lets scores go negative, which makes overconfidence land harder.