Confidence Stake
A review game where certainty is the currency. Teams pick an answer, then stake how sure they are — hedge, back it, or all in. Right answers pay the stake; wrong answers cost it. A confident miss at ×3 hurts three times as much as an honest guess, which is exactly the difference a normal quiz cannot see. Six looks ship with it — the activity’s own, plus a beach, a card room, an arcade, a glasshouse and a summit, each drawn in the file itself with no images to load. Switch mid-session from the masthead; a saved copy keeps the one you chose.
- Problem
- A standard quiz scores a lucky guess exactly like real knowledge, and a confidently wrong answer exactly like a hesitant one. On a live floor those are completely different failures — the person who is sure and wrong is the one who does damage, and the one training most needs to reach.
- Who it helps
- Trainers running review or recertification with a group that has been doing the work a while, where the risk is not ignorance but misplaced certainty.
- In training
- Run it after content, not before. The scoreboard is secondary — the debrief is the point: every all-in miss is a belief someone held firmly and got wrong, and the closing screen counts them for you so you know what to talk about.
- Skills shown
- Game state design, wagering mechanics, turn rotation, negative scoring, assessment design, projector-first layout, in-browser editing with persistent export.
How to edit
- Click Edit this game in the corner.
- Change the questions, the four options, which one is correct, and the why that shows after the reveal.
- Rename the teams and pick their icons from the emoji list.
- Click Save my version to download a copy with your changes built in — it opens the same way on any machine, and you can email it to another facilitator.
- On the setup screen, choose starting points and the base value of a question. Starting at 0 lets scores go negative, which makes overconfidence land harder.