break the plan

How it plays

1A plan goes up. It is a reasonable plan. That is the point.
2Teams take turns naming one way it fails. You type what they say.
3One click rates it — how likely, how bad. It plots on the board immediately.
4Anything already said scores nothing. Say something new or pass.

Why it works: asking “any concerns?” gets you the first obvious risk and then silence. Making it competitive, and making duplicates worthless, pushes a room past its first instinct — which is where the failure modes nobody has written down actually live. What you keep at the end is the room’s risk grid, not the author’s.

Set up the room

Playing as

Enter submits what they said · 19 rates it · D marks a duplicate

0 found
The plan

 

    Team 1 to answer

    The risk grid

    likelihood against cost
    what the room found

    What the room found

     

    The risk grid

    likelihood against cost